![]() ![]() Also, if you do a google search for 'Starmade Drone R&D,' you can find a lot of proof that smaller ships will win against larger ships-if they have superior numbers. It has more weapons, more shields, more power. I find the best practice is to have the drones dock to their flagship, transfer cargo, then dock the flagship, turn off its cargo pulling and pull cargo from it. Starmade is anti-fighter in the sense that, all else being equal, a bigger ship will almost always defeat a smaller ship. Problem being convincing them to dock to the station fleets can only be ordered to recall to carrier, that carrier must be the flagship in their fleet and itself must not be docked to anything, and they must have been docked to it via a docking pickup point at least once prior to giving the order (so they know where to go) i guess you can ram them in the stations general direction, but that takes effort too If you can get the drones to dock to the station and unload and launch via logic then that could work. Maybe skipping the flagship cargo and have the station pull from the drones directly? I haven't tried logic circuits at all in Starmade, but I'm guessing there's a way to detect that a ship is docked and temporarily turn off pulling. you can only transfer cargo through a rail docker if the source's cargo has pulling disabled, which means you could have the flagship pull the cargo form the miners but pulling from it to a station would be impossible unless you turn off the pulling on the flagship cargo first. If it's not an automation unique to fleets, then logic blocks will probably be needed. this flagship can send cargo to a parent entity as well, so theoretically yes, but needs to be put in practice they need a flagship and when docked can transfer cargo to the flagship. I still need to experiment to see if you can make a work around by using another docked entity however this might be more complicated then its worth.StarMade - Minecraft IN SPAAACE! (early access) (its still alive!) Only docks facing the left or the right of the parent entity refuse this super spin technique. I should say that this might be a glitch cuz this trick only works in all but one docking direction. if you simply block off the path of the shootout rail then quickly switch the shootout rail to a normal rail then you can easily reset this. shootout rails will greatly accelerate the spin of a rotator if the docked entity is docked to it then moves to/from the shootout rail. The only way I know how to do that would be to use a unique quirk with rotators and shootout rails. I havent done enough experimenting to find out the exact width of the cone but i do no it exists.Ī M/M bomb turret would probably misfire unless you manage to spin the rotator fast enough to get it into position. The AI's line of sight is more or less a cone in fron of the ship core. I havent experimented with them much but from what i know about he AI it probably wouldnt be very reliable. Give players a nice surprise when fighting them. I have plans on using this on some of my fleet contest builds. As soo as the AI sees the target it will begin firing. When certain conditions are met then the sensor would kick on, turning the rotator so the fixed turret is facing its target. Yes, those conditional weapons would just be a fixed turret attached to a rotator rail. Otherwise, they will deactivate your cloak when they fire.Ĭlick to expand.AI has been using line of sight for as long as I've been playing. Exercise caution.Ħ) If you have any turrets, make sure you connect them to logic so you can turn them on and of at will. Otherwise, your bombs will drift off target due to lateral inertia.Ĥ) Add some range to your bombs so you can keep some distance between you and your target.ĥ) When you bomb, keep in mind that the arming time has been halved in QF. Mobility chambers (top speed and thrust burst) are good for this.ģ) Line up your shot and fly straight at the target. By the time they do, it's too late.Ģ) Rig for speed to maximize the bomb travel speed. Jamming doesn't work on NPCs but if you cloak, they'll never see you coming. Things to note for your stealth bomber.ġ) Rig for cloaking. Will capturing the station make the turrets side with you? If memory serves, nope! Unless Schine changed things, they'll probably keep shooting at you and the newly captured station. Will the enemy ships keep attacking you? You betcha. Click to expand.Efficient and sound? Yes. ![]()
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